/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2012, Blender Foundation.
 */

#ifndef __COM_KEYINGNODE_H__
#define __COM_KEYINGNODE_H__

#include "COM_Node.h"

/**
 * \brief KeyingNode
 * \ingroup Node
 */
class KeyingNode : public Node {
 protected:
  NodeOperationOutput *setupPreBlur(NodeConverter &converter,
                                    NodeInput *inputImage,
                                    int size) const;
  NodeOperationOutput *setupPostBlur(NodeConverter &converter,
                                     NodeOperationOutput *postBlurInput,
                                     int size) const;
  NodeOperationOutput *setupDilateErode(NodeConverter &converter,
                                        NodeOperationOutput *dilateErodeInput,
                                        int distance) const;
  NodeOperationOutput *setupFeather(NodeConverter &converter,
                                    const CompositorContext &context,
                                    NodeOperationOutput *featherInput,
                                    int falloff,
                                    int distance) const;
  NodeOperationOutput *setupDespill(NodeConverter &converter,
                                    NodeOperationOutput *despillInput,
                                    NodeInput *inputSrceen,
                                    float factor,
                                    float colorBalance) const;
  NodeOperationOutput *setupClip(NodeConverter &converter,
                                 NodeOperationOutput *clipInput,
                                 int kernelRadius,
                                 float kernelTolerance,
                                 float clipBlack,
                                 float clipWhite,
                                 bool edgeMatte) const;

 public:
  KeyingNode(bNode *editorNode);
  void convertToOperations(NodeConverter &converter, const CompositorContext &context) const;
};

#endif /* __COM_KEYINGNODE_H__ */
